As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
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When Emiliano Vega ’23 was in high school, he did an internship at IBM that helped spark his interest in game development. He had the opportunity to learn Python and write a program for a game, and he ...
Rock Paper Shotgun on MSN
I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted
Learnings about bosses from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former ...
Here, we create the visual elements and stories that help drive the assets of video games. Our students, faculty and alumni are behind the creation of the environments, characters and objects in the ...
Alex Nichiporchik is the CEO of TinyBuild, which he started with Tom Brien back in 2011 to develop and market, No Time to Explain, via Kickstarter. Over the years, Nichiporchik has picked up a lot of ...
Marissa Leigh on MSN
Games I love as a game design grad
A personal look at favorite games through the eyes of a game design graduate, reflecting creativity, inspiration, and ...
Keaton is a wildlife filmmaker, journalist, and storyteller with a lifelong passion for gaming. With years of experience in field-based documentary production, photography, and editorial writing, ...
From a programming perspective, binary is embedded into the way developers make video games. But beyond the 1s and 0s of coding itself, for a long time another kind of binary has been imposed onto ...
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