When it comes to game development, few tools are as powerful or versatile as Unreal Engine. Originally developed by Epic Games for the 1998 first-person shooter Unreal, the engine has since evolved ...
The free, open-source glTF / GLB importer and exporter for Autodesk Maya. Maya GLB I/O brings full glTF 2.0 in both directions to Maya — geometry, PBR materials, material variants, rigs, animation, ...
Hello this is Studio Galt. Since 2020 we have been recording Motion Capture, primarily of American Sign Language. I'm going to run the rest of the ReadMe as an FAQ. You shouldn't. I do not offer ...
The company is constantly exploring new ways to improve its software tools and to push the boundaries of what is possible in design and engineering. The main tools the lab uses are 3dsMax (above) and ...