You can also start with a default config based on the drivers you want to use, you can find a default config for each graphic driver inside the configs/ directory.
As of 2014, I am a software consultant for Duke University on the AWARE Gigapixel Camera, living and working in Pittsburgh. Prior to that I worked for GigaPan. In the naughts I worked for Google and ...
and surfaces. A DirectX vertex buffer may be shared as an OpenGL buffer object and a DirectX surface may be shared as an OpenGL texture or renderbuffer object.
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