A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built ...
James Muirhead's first console may have been a beat-up PlayStation he got as a hand-me-down from a cousin, but he would admit this wasn't why he's now making Grease Trap '99, a retro-inspired ...
A beta build should stay stable across the target device range. In Unity, CPU and GPU usage should remain within budget, memory should be controlled, file size limits should be respected, and critical ...
Figma Config 2026 closed Thursday with Code Layers for GitHub-linked canvas editing, Figma Motion in open beta with CSS and ...
Figma's update adds a new code layer, support for motion and shaders, and the ability to create custom plugins for various ...
SkiaSharp 4.148.0 marks the first stable release in the SkiaSharp v4 line. The project is now co-maintained by Microsoft's .NET team and Uno Platform, reflecting a broader open-source collaboration.
Achieving a stable 60 FPS with high-quality graphics is both the ambition and the greatest challenge for any developer. In practice, optimization issues inevitably arise due to diverse hardware ...
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