I tried to make it possible to dynamically switch VRM 1.0 models, but uLipSync would not carry over to the new model, or the settings were too complicated. After trial and error, I arrived at the ...
Lowpoly-Water-Unity - Low poly water with edge/shore blend LowPolyShaders - Unity shaders optimized for Low Poly models unity-lowpoly-shader - Unity Shader for mesh rendering in lowpoly style ...
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