Last time, I talked about solidifying the core, which had no visuals, with 32 tests. This time, it's finally time to integrate it into Unity. The third installment is about the day the game first ran ...
Fond of weirdly obscure titles since childhood, Ivanir has been captivated by many Japanese games over the years. Some of his most passionate topics are the Dept. Heaven series, Summon Night ...
Tripo AI, a company that we’ve been tracking for some time for its focus on 3D foundation models, closed two consecutive financing rounds—Series A+ and Series A++—totaling nearly $200 million. The ...
What are fuel additives? Do fuel additives really work? Fuel additives can clean fuel injectors, intake valves, pistons, and cylinder heads. What are the active ingredients, and how do they work? This ...
NASA's Reactive Additive Manufacturing for the Fourth Industrial Revolution (RAMFIRE) project test-fired a 3D-printed engine nozzle at Marshall Space Flight Center in Alabama. See the test in ...
Scene System is a library that provides functions related to scene management in Unity. This library includes an API for loading scenes and a function that enables scene settings on the editor. Scene ...
Compare these two pieces. First, one of Henry Purcell’s fantasias for viols (1680). A short figure is imitated between voices, summoning a detailed web of melancholy counterpoint. The idea is spun out ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
From what we can understand, [ompuco] has built a 2D audio output on top of the Unity game engine, enabling him to output X and Y values from his stereo soundcard straight to an oscilloscope in XY ...