I came across a post on X about "Hideo Kojima's Game Design Principles." These are the design philosophies of Director Hideo Kojima, the creator of Metal Gear Solid and Death Stranding. Since this is ...
Alex has been a video game journalist since 2019. You can find her articles on IGN, Android Central, Windows Central, GameRant, and more. She has written on a variety of topics including PC gaming, ...
Dirk Tomic, who spent three years creating games with Unity and never doubted he was a developer, says that 'one question made me realize I wasn't a developer,' and explains how he had been learning ...
The in-development word game "Character Limit" faced testers in the last two months, but as TestFlight got underway, an unexpected game convention opportunity went especially well. Back in early ...
These samples are broken up into projects based on high level functionality. These are intended as jumping off points for your own development. These have not been tested, and are not guaranteed to ...
Eric Warner is a contributor at DualShockers with over seven years of journalism and multimedia production experience across print, online, radio, audio, and video publications. He has been writing ...
"Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking ...
Pet projects are an excellent way for developers to learn new skills and technologies and to test fresh concepts and approaches. Companies can benefit too. Call them pet projects, side projects, or ...
Steam Next Fest is going on until March 3rd, and I’ve spent a considerable amount of time wading through a seemingly endless carousel of games, filling up my Steam Deck’s internal and external memory ...