#define GLSL(Version, Source) "#version " #Version " core \n" #Source float yaw = -90.0f; // yaw is initialized to -90.0 degrees since a yaw of 0.0 results in a direction vector pointing to the right ...
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Module 2 Tutorial", "Module 2 Tutorial", "{54D788D5-8F6F-4760-8177-9396EA4DAB10}" EndProject Project("{8BC9CEB8 ...
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