“I don't know how far the process has run.” These things happen often. When that happens, the thing to check is the Console window. Last time, I explained Debug.Log, Debug.LogWarning, Debug.LogError, ...
This is a summary and comparison article for movement methods, intended for when you wonder which approach is best among the various ways to handle WASD movement, such as using transform.position or ...
DynamicBox Quest Core provides a complete, extensible framework for creating quest systems in Unity. It's designed to be: ...
The Mesh Simplifier API is where the actual mesh simplification (or decimation) happens. The algorithm itself is deeply based on Fast Quadric Mesh Simplification, with many modifications. When you ...