A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph and the Universal Rendering Pipeline. The project is born to act as initial inspiration. Any additional needed ...
EMBED (for Archive.org item Description fields) [archiveorg github.com-ColinLeung-NiloCat-UnityURPToonLitShaderExample_-_2020-06-07_16-32-34 width=560 height=384 ...
Suite of tools for building games for Fulldome. Here there are three approaches that can be used to simulate a fisheye lens on Unity. Get inspired and share your works at the Unity 3D Fulldome ...